The Bad Taste of Mouthwashing

Mouthwashing is an amazing game. I’m not normally a horror game person but Mouthwashing by Wrong Organ is a few marvelous hours of creepy disgusting, dare I say, art. But despite how great the game is, I experienced an extremely frustrating barrier while playing that left a bad taste in my mouth. Minor spoilers ahead.

Four characters from Mouthwashing wearing birthday hats and clapping.

Most of my play experience was easy breezy with clicking through dialogue and lite puzzles and stealth. Then I got a gun. As Mouthwashing descends into Dante-like madness, you eventually end up in a graveyard with a gun and must shoot a character trying to rush you. Physically, this requires you to hold down the right mouse button to aim down sights, aim, then left click to fire. This multi-input action is just too much for my tired, disabled hands. I died many MANY times before eventually pausing the game, and setting the record the world's longest sigh. Then off to the game’s settings I went to see if I could overcome this barrier to progress.

Repeated stylized text saying "I hope this hurts"

What I needed was the ability to rebind the right mouse button to a thumb mouse button or Tab to spread out the actions across my digits to lessen the load. Unfortunately, the ability to rebind inputs is absent within Mouthwashings settings. I then broke the record for the world's longest sigh. Alternatively to rebinding, a toggle for aiming down sights rather than holding the button down could be another way to overcome this barrier. Mouthwashing has no option for toggles.

A grainy image aiming a gun at a fleeing character.

At this point, I broke out the big guns, tabbing out, and booting up reWASD to create a system-wide rebinding. BANG, BANG, BANG, character shot, onward I descended. While I was able to overcome this barrier, morally, the labour of doing so shouldn’t fall on disabled people to buy external software to continue playing. Despite Mouthwashing being a brilliant game, I ended up feeling excluded. When a game has barriers to play, it is a reminder that my differences set me apart rather than inviting me to share in human experiences. Even if those experiences are darker than the winter solstice and leave a rancid taste in your mouth.

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